The Evolution of Exploration Games: From Classic Platformers to Open Worlds

Video games used to be simple. A character moved from left to right, jumped over obstacles, and reached the end of the level. Exploration wasn’t the focus. It was about timing, reflexes, and pattern recognition.
Then, something changed. Games started rewarding curiosity. Players who dared to stray from the obvious path found hidden areas, secret items, and extra challenges. Exploration became a core part of gaming, shaping entire genres.
Rogue-like Deck Builder Games
Some games explore strategy rather than movement. Rogue-like deck builders combine the unpredictability of roguelikes with the deep strategy of card games. Every run is different, forcing players to adapt, experiment, and uncover new possibilities.
Games like Slay the Spire and Monster Train, drop players into a world where every choice matters. Building a deck isn’t just about picking strong cards—it’s about planning, managing risks, and learning from past attempts. Progress feels rewarding because no two runs are the same. One decision can change everything, leading to either victory or an unexpected challenge.
That same thrill of discovery exists in other types of games. Gonzo’s Quest, an online slot game, captures similar excitement. Instead of platforming through levels, players experience the rush of uncovering hidden treasures in gonzos quest through cascading reels and unexpected rewards. Expecting what comes next keeps players engaged and eager to see more.
Jump ‘N’ Run Games
Classic platformers gave players a set path but sprinkled surprises along the way. Super Mario Bros. hid shortcuts inside pipes. Metroid locked areas behind power-ups, forcing players to backtrack. Prince of Persia introduced verticality, with levels stacked on each other.
The world felt bigger, even in two dimensions. Players wanted to know what was just out of reach. Hidden passages and secret exits made levels feel like puzzles. Games weren’t just about getting to the finish line. They were about seeing everything, even the parts developers didn’t make obvious.
The Rise of Metroidvania
Some games took exploration to another level. Instead of moving from one level to the next, players got stuck. Progress wasn’t a straight line. It meant unlocking abilities, finding key items, and figuring out how the world connected.
Metroid did this early, but Castlevania: Symphony of the Night made it a genre. Players roamed a massive castle, revisiting areas with new skills that opened paths they didn’t even know existed. Newer games like Hollow Knight and Ori and the Blind Forest took the formula even further, blending challenge and storytelling into the exploration.
The best part wasn’t just getting stronger. It was realizing how much had been there all along. Every new ability redefined the way the world could be explored.
3D Revolution
Games completely changed when they moved into 3D. Instead of side-scrolling through levels, players could move in any direction. Exploration wasn’t just about finding secret doors. It became about figuring out how to interact with a three-dimensional world.
Super Mario 64 made this shift exciting. Mario could run, jump, and climb in large, open areas. Players didn’t just follow a straight path—they explored at their own pace, discovering hidden stars and secret challenges.
The Legend of Zelda: Ocarina of Time built a world that felt alive. Towns were full of people, dungeons had puzzles that required careful thinking, and the vast fields of Hyrule begged to be explored. It felt less like a game and more like a real place.
Tomb Raider pushed the idea of movement even further. Instead of running on flat ground, players climbed, jumped, and explored ancient ruins. Vertical exploration became just as important as moving forward.
The shift to 3D improved graphics, but it also made exploration more natural and exciting. Instead of playing through levels, players explored worlds.
Semi-Open Worlds
Some games weren’t fully open, but they weren’t linear either. They struck a balance, giving players large areas to explore while subtly guiding them.
The Legend of Zelda: Wind Waker lets players sail an ocean with islands. Dark Souls created a world that twisted back on itself, rewarding players who paid attention to shortcuts and hidden paths. Assassin’s Creed introduced cities that encouraged climbing and parkour, moving itself a form of discovery.
These games made exploration feel intentional. Every detour led somewhere interesting. Players weren’t just wandering—they were uncovering secrets, finding better equipment, or piecing together stories hidden in the environment.
The Rise of True Open Worlds
Then came the big ones. Games where the world wasn’t just a setting—it was the game itself. Players weren’t following a set path anymore. They had complete freedom to explore.
Skyrim set the standard. Its massive world was packed with caves, ruins, and villages, each with its secrets. Players could follow the main Quest, battle dragons, or get lost in side adventures. Every corner of the world had something to discover.
Breath of the Wild took freedom even further. From the start, the entire map was open. Climbing, gliding, and experimenting with the environment let players forge their paths. Some rushed to the final boss. Others spent months exploring every inch.
Red Dead Redemption 2 made the world feel alive. Animals roamed, weather shifted, and people reacted to choices. A simple ride into town could turn into a poker game, a gunfight, or a chance meeting.
Then there’s Grand Theft Auto. The series has defined open-world gaming for years. GTA V built a sprawling city packed with life. Players could follow missions, rob stores, race cars, or cause chaos. Every street, building, and alleyway held opportunities for discovery. The world didn’t just look real—it felt like it had its rhythm, with NPCs going about their day, radio stations playing dynamic content, and a city that reacted to players’ actions.
These games felt real. Players made their own stories. Some focused on missions, while others explored, experimented, or simply soaked in the experience. No two playthroughs were the same.
Takeaway
The evolution of exploration games shows how much players love discovering the unknown. From simple platformers to massive open worlds, gaming has kept pushing boundaries. Technology will take it further. AI-driven worlds, deeper interactions, and even more immersive environments are on the horizon. But no matter how big or complex games get, one thing stays the same—players will always want to see what’s just beyond the next hill.